
Longmoor, along with part of Nevros, forms the easternmost fronteir of the fiefdoms, and often suffers from raids launched from the Ogres' lands. Dominated in large part by moors and swamps, it is arguably the poorest of the fiefdoms, and rarely meddles in the affairs of its neighbors.
Local History
In the early days, before the Empire, the area that would come to be known as Longmoor was little more than an extension of the Ogre lands, with only a small population of hardy human settlers in the western portions - predominantly made up of the outcast and the desperate from the areas that would become known as Arameia and Nerin. With the rise of the Empire, however, came grand ambitions, and one of them was the subjugation and settlement of the Ogre territories. The lure of colonization was always strong, but Longmoor seemed especially tempting because at the time it was theorized that the area's substantial rainfall and supposedly fertile soil would, once drained and tilled, allow the cultivation of exotic spices and foodstuffs that otherwise had to be imported from the island kingdoms at great expense. Whether this would ever have been possible seems unlikely, and the question soon became academic. The costs of converting the marshes into farms stacked up quickly, and the reports trickling back from Longmoor indicated that small-scale attempts to produce foreign foodstuffs there resulted in anemic, low-quality crops at best. The failure of the Eastern Campaign to wipe out the Ogres sapped much of the remaining political will in Aram to see the project through to its completion. When the Empire began its decline, Longmoor was forced to shoulder the burden of protecting itself from predation by neighboring kingdoms and, especially, the Ogre tribes. In the end, Longmoor did not rebel against the Empire, so much as the Empire abandoned Longmoor.