Ferongla the Forgotten City

As recited by the bard Petrosius Ulsnesos

Beyond the seas,
Aloft the tallest the mountain,
laid a place sprawling with life
as water in a fountain.

The people had nothing to fear,
no danger ever got near,
the gods protected them like a faithful guard dog
until one child got lost, blind man in the fog.

The Kingdom of Andragoria

andragoria

Andragoria occupies the southwest corner of the civilized lands of Adylheim. By consequence of its position, the younger of the Twin Kingdoms occupies what many consider the most fertile farmland in the entire of Adylheim as well as prime position for trade with the secretive Dae’vol. The money generated by these twin sources of revenue allow the King to fund two bodies long lost elsewhere during the fall of the Arameian Empire: a unified bureaucracy and a standing army.

Local History

Andragoria and Nerin both trace their roots to a loose confederation of tribes and city that deemed itself, quite precociously, the Great Kingdom Under Heaven. One king—his name erased from the histories by his contemporaries—died without appointing a proper heir. Two sons fought a great war over the country; their armies staining the fertile ground with the blood of a thousand tribes. It fell upon the priests of Therium and Arthium to eventually broker a peace treaty between the two brothers lest the Great Kingdom destroy itself in an orgy of violence. The border of the kingdoms was fixed by a line running through the center of Moon Lake, a demarcation that, more or less, has remained constant ever since.

Geography of Adylheim

adylheim geography

Adylheim is a loose confederacy of seven fiefdoms with no one fiefdom having risen to a greater level of power than any of the others. The northern fiefdoms are characterized by rugged terrain, which grows flatter in the southern areas. Each fiefdom is held by a noble of some manner who is continually striving to expand his domain at the expense of others. Given that Adylheim is encapsulated by hostile terrain this is a zero sum game, with each expansion at the cost of a neighbour.

Statistics and Information

The main staple of Adylheim is grain. The peasants who make up the majority of the population do not really care all that much for who owns the land and only really complain when increased taxes are moved their way. Taxes are generally paid in produce, which is converted into money in nearby cities.

Cities can generally be found in three sizes. Small cities have populations less than 2,000, and medium sized cities have populations between 2,000 and 10,000 inhabitants. Large cities have populations which exceed 10,000 citizens. The largest city in Adylheim is Aram, which contains almost up to 100,000 inhabitants. Cities require a steady influx of people from the rural areas to join them in order to maintain their size. This is due to the high mortality rates and poor birth rates.

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