Guides

The Guides

The Guides are not an organisation by any means, they have no common code and serve no ideal or god in particular. Still, there are guides to be find all across Adylheim, serving in their own little way to ensure that travellers get safely from one place to another. And, of course, getting paid in the bargain.

Alchemy

Alchemy

Alchemy is a skill which deals with the use of magical energies created by the reaction of otherwise relatively mundane ingredients. The end result of which is an alchemical product which can be used for a lot of magical effects. As a skill alchemy can hardly avoid the comparisons to low magic, both in terms of how it works out of character and how it works in character, the two remain similar.

Herbal Preparations

Herbal Preparations

This is a short, informative summary of Herbal Preparations. The materials can be freshly gathered, or gathered in their season and dried for storage. After all, the plant may need to be gathered in one month, and needed to be used several down the line when it's buried in snow and dead. Some plants (ex. leafy greens) can be ingested as they are, while some can't (ex. barks and roots), and others are poisonous unless properly prepared.

Mantike

Mantike is one of the arts of Low Magic, it deals primarily with the modification of bodily processes. Advanced students of Mantike usually delve into Creation as a part of their teaching and their knowledge makes them excellent Flesh Forgers.

Field

Mantike covers a lot of different things though it primarily deals with enhancing the body in some manner or another. It may cover anything from causing wounds to heal faster or improve eyesight or anything of a similar note.

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