Everyday Magic

Everyday Magic

This article concerns the impact magic has on the daily lives of the inhabitants of Adylheim, explaining the various definitions of magic and also explaining some of the major ways in which Adylheim separates itself from the real world.

Sensitives

Sensitives

A very small percentage of the population of Adylheim are particularly sensitive to changes in the mood of Adylheim and may see apparitions and portents that others do not, these people are called Sensitives and this article is about them.

Introduction

The term Sensitives is something of a catch all term, referring to those among the normal populace that somehow have senses beyond the norm. As a result of this, they may perceive the dreams of others, see the recently deceased or other, stranger, things.

Mantike

Mantike is one of the arts of Low Magic, it deals primarily with the modification of bodily processes. Advanced students of Mantike usually delve into Creation as a part of their teaching and their knowledge makes them excellent Flesh Forgers.

Field

Mantike covers a lot of different things though it primarily deals with enhancing the body in some manner or another. It may cover anything from causing wounds to heal faster or improve eyesight or anything of a similar note.

Magical Families

magical families

In the worlds of magic and alchemy there are certain families which have been known to dominate both in learning and power. This article contains a tentative list of some of the major families and their relative expertise and other facts concerning them.

Wizarding Families

In the world of magic it is not rare for wizards to choose celibacy over procreation, believing this will remove potential distractions from their study of the arcane and increase their power. Some have chosen a different path though and have taken their own children as apprentices, passing the magic staves from one generation to the next.

In some cases, these die out after a few generations and create little by way of a legacy, certain families have had a different fate though and have created what may be considered the great wizarding houses. To claim progeny from one of these houses, or to have been taught by one of them is a sure sign of respect among wizards.

The Wyrd

wyrd

The wyrd is a feeling of knowing where one should be at a given time. It is a rare phenomenon, rarely occurring among the population of Adylheim. However, the general opinion is that when it does occur it should be heeded. Similar, but not appearing to be related to the wyrd is a phenomenon known as the wyrdlings, wherein a select group of individuals seem to interact more than chance might seem to allow.

The wyrd is known under many names many names: fatestrings, fate, providence, the gitchy, the straining, destiny and several more besides. The wyrd generally the most commonly used name throughout Adylheim. The wyrdlings however, are less commonly mentioned, yet they have still managed to attract several names, foremost among which may be the fated. The less known are such names as the fatelings, the chosen ones, the compatriots and many others more esoteric. A wyrdling is generally taken to mean both the group in which a person might find himself and the group itself, dependent on the specific context.

Extent

Every individual in Adylheim has the potential to get the wyrd. It is not restricted to any race, gender or person. Nevertheless, the wyrd is a rare occurrence. While some may be more sensitive to it than others, the ones who have seen it are rare individuals for the most part.

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