CG change time!

We have a new month in our current continuity gap. This month it's Tirellus, the month dedicated to the god of poetry, song, music, and all manner of entertainment. So expect bards and such to be popping up all over the place.

Oh and to add to things, we also have a new moderator. Everyone be sure to welcome Pumpkin, the latest addition to our staff!

Enjoy the new month and I'll be here, same time, same place. Next month!

/TMP

Zodiac

Zodiac of Adylheim

Each of the twelve months of the Adylheim calendar are known to have constellations associated with them, where particular arrangements of stars will hide behind the sun for that entire month. Thus, these constellations are not to be seen in the night sky during their month, and rendered invisible by the sun’s light during the day. The constellation behind the sun on a given month, is said to be the sun sign (or true sign) of any individual who is born on that month. These individuals are often thought or imagined to be born with certain traits in common.

Shame and Virtue in Dragonkin Society

Shame and virtue among the dragonkin

Dragonkin society, like many religious communities, is controlled and dictated by subtle rewards and penalties from the community. Shame is apportioned when you (or more rarely a member of your family) performs some act contrary to the will of the community, and virtue is granted when you perform some act of extraordinary good.

Geography and Psychetecture of Spire City

The Geography of Spire City

History

To understand the nature of Spire City, one must understand its history. Like most of the major cities in Adylheim its history stretches well beyond that of the Empire, it is one event which defines the city more than any other though. During the Mage Wars in 2954 as the Eiderdown campaign was drawing to a close the city was one of those who suffered through a serious battle. Much of the city was destroyed in the fighting and the fires and a particularly nasty storm took care of what was left.

Guides

The Guides

The Guides are not an organisation by any means, they have no common code and serve no ideal or god in particular. Still, there are guides to be find all across Adylheim, serving in their own little way to ensure that travellers get safely from one place to another. And, of course, getting paid in the bargain.

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