Shame and Virtue in Dragonkin Society

Shame and virtue among the dragonkin

Dragonkin society, like many religious communities, is controlled and dictated by subtle rewards and penalties from the community. Shame is apportioned when you (or more rarely a member of your family) performs some act contrary to the will of the community, and virtue is granted when you perform some act of extraordinary good.

Funerals, Temples and Ghosts in Dragonkin Culture

Dragonkin and the Afterlife

Dragonkin tend to focus on the physical rather than the spiritual. However, even they cannot deny the existence, albeit very rare, of dragonkin ghosts that manifest around their cities. The fact that those ghosts that do manifest report it is very hard to achieve this is felt to explain the low numbers, particularly when combined with the fact that the ghosts report they too are waiting for the return of the dragons.

Dragonkin

dragonkin

Dragonkin are a race of reptilian humanoids created in the image of the dragons for which they originally toiled. They usually live secluded from other civilizations on the tall mountaintops of the Ribs, access to which is just about only achieved through the use of flight.

Physical Description

Dragonkin are warm-blooded reptiles. They often claim kinship to basilisks, lizards and other similar creatures, though they are truthfully not related to any of them. Their skin is covered with scales, whose colouring differs between the individual dragonkin, though one might be able to tell their family through the colouring. Their hands have four fingers, including a thumb, each adorned with a talon, each foot has four toes, though one of them protrudes from the heel, allowing them to grasp prey while in flight with their feet, or to land comfortably on branches. Perhaps their most distinguishing feature is the wings they have got on their backs. With these wings Dragonkin can fly comfortably, though injuries can ground them quickly enough.

An Introduction to the Races of Adylheim

races

Dae'vol

The Dae'vol are a race of telepathic humanoids who live in a magical society south of the fiefdoms. They are generally slender and tall, with red to yellow skin striped with black. Dae'vol are incapable of communicating orally as they have no mouth. They make excellent magi and are in fact dependant on High Magic to stay alive.

Dragonkin

Dragonkin were created by the dragons to act as their servants. They are winged reptilian humanoids. Despite their reptilian appearance, they are warmblooded. They look much like dragons might have looked had they taken humanoid shape. Thanks to their hollow bones, Dragonkin are also lighter than a comparably sized human. Dragonkin live in temple cities on the tops of mountains which are rarely accessible except by flying.

Languages of Adylheim

languages

High Aramic

The most spoken language in the Mainlands is Aramic. The language is usually divided into two dialects, Vulgar or Low Aramic and High Aramic. Both are mutually understandable but High Aramic uses a more intricate system of clauses and genders than Low Aramic. High Aramic is usually spoken by nobles and is the primary written language of the courts of the Mainlands.

Low Aramic

Low Aramic is the most common dialect and it has a number of different names. Some call it Vulgar Aramic, others Low Aramic, and some even call it Tradespeak, or simply Trade. It is spoken by most inhabitants of the Mainlands and is frequently used as a language for traders. Almost all business taking place in the Mainlands uses Low Aramic. Speaking the language in certain circles may be frowned upon due to its common nature.

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