Demons

Demons

Origins

No living creature (dragonkin, Dae'vol, or human) really knows how demons came about. As such, speculating about the 'creation' of demons is a popular distraction for bored mages and sorcerers. Those attempting to move from theory into fact run into a big problem: no one wants to talk. Gods ignore such questions as far beneath their dignity. Demons seem to treat such questions as invitations to spin wild yarns; often giving entirely different stories to the same person on different days.

Interplanar Creatures

interplana creatures

Interplanar creatures are classed as beings which belong on no particular plane, but can be found on many different planes, or travel between them through various methods. Despite this one thing in common, they all have vastly different appearances and features, and behave in wildy different manners. Their purpose or mission is often strange and incomprehensible to the more mundane races.

Collectors

The Collectors are said to stem from the first thing the Gods threw away when making reality. Their purpose is to collect things that others have thrown away. While they are capable of travelling between planes, they typically reside in the spaces between planes which the Gods deigned not to use. Typically Collectors cannot use things that people still use or haven't thrown away. Their own language, for instance, is made up of old languages that have died out and phrases and words that have slipped out of usage. They are not only capable of collecting things, but also knowledge, emotions, souls and similar.

Elementals

elementals

Elementals have been known to be openly hostile towards those with High Magic Talents corresponding to their own element and often refer to these as "half-breeds", despite this they remain among the most popular creatures to be summoned as they are generally more reliable than creatures such as Faeries and Demons.

The Elemental Lords

These are the greatest of the Elementals, if there are any greater Elementals than these in existence, they are unknown even to the craftiest of mages. The Elemental Lords are said to be so powerful that they may even grant wishes to those who have summoned them, summoning rituals for such powerful creatures are known to elaborate and extremely taxing, often taking weeks to complete.

Marids

The rulers of Water are known as the Marids, they are towering creatures more at home in water than anywhere else. Their immense bodies are created purely from water and they can only be summoned into the oceans of Adylheim. A single Marid is said to have been the cause of the lost Maradin empire of Tlanti, his anger at being scorned causing their ships and islands to be returned to the sea.

The Realm of Faerie

The realm of Faerie is located within the greater realms; travel between faerie and Adylheim's plane is fairly common, both intentionally and unintentionally. Things that happen in Faerie can potentially effect Adylheim and vice versa; in some extreme cases it seems that the planes overlap and merge. This phenomenon is noted in particular in the village of Gate, deep in the Arameia Highlands.

The Seelie and Unseelie Courts

Things however, get more complicated, as Faerie itself is divided into two ever overlapping and touching planes, making things often confusing and misleading; the village that was there yesterday may not be there today. The two planes are called the Plane of the King and the Plane of the Queen, or more simply, the Seelie and Unseelie Courts. Despite the overlapping, or perhaps because of it, similarities to Adylheim can often be perceived, such as geographic locations, and villages in the same place in all three planes, though the inhabitants are different. However, as mentioned before, things do not tend to stay in the same place for long. The exception to this rule is the very centre, or core of the two places, which house the Halls of the King and Queen. These two places are constant, and are where the rulers of Faerie hold court.

Timeline of Adylheim

timeline

The world is made from the bodies of dead gods destroyed in a giant battle which brought the current gods to the forefront. (Dragonkin lore says the only reason the Gods won was because the Dragons chose their side to help.)

The Gods populate the world while the Dragons find their place. The first Dragon War is an immense cataclysm rending the world to pieces causing continents to shift and tear. The Gods understand the true burden of their power as they look on the world around them. They help rebuild the world, but have since stopped directly manifesting as it may tear the webs of reality itself. Items from before the first Dragon War are generally referred to as Prelapsarian.

The second Dragon War is much more of a cold war than the first one and is defined by short, intense clashes, often causing mountain chains to rise and similar. Following the second Dragon War the dragons mainly leave the world.

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