Geography and Psychetecture of Spire City

The Geography of Spire City

History

To understand the nature of Spire City, one must understand its history. Like most of the major cities in Adylheim its history stretches well beyond that of the Empire, it is one event which defines the city more than any other though. During the Mage Wars in 2954 as the Eiderdown campaign was drawing to a close the city was one of those who suffered through a serious battle. Much of the city was destroyed in the fighting and the fires and a particularly nasty storm took care of what was left.

Politics of Starkwater

This article contains information on the political systems available in Starkwater, both dealing with the Archduke's law and the nobility of Starkwater as well as some of the more common punishment meted out by the courts of Starkwater.

Nobility

All land-holding nobles are responsible for ensuring that a set sum, based on the size and other factors of their fiefdom, is paid to their patron and have different legal and military duties to fit their titles and fiefs.

Knight

Knights are only nominally nobility, their purview is entirely that of war. Knights are soldiers which have been raised to this office, or bastard sons or daughters of some of the more important noble houses. Knights are essentially well paid, well trained and the backbone of Starkwater's armies. Among the ranks of nobility the knights stand out somewhat as they do not necessarily report to the next rung up the feudal ladder. Every major noble house in Starkwater has knights which owe their personal allegiance to them. In some of the more remote regions of Starkwater, knights are occasionally given the responsibility of keeping the peace.

Magorgs

magorgs

The Magorgs are a cult of magi who implant magical devices and items into their body to allow them greater power. They’re generally shunned for their strange practises by other mages. The magic items that are implanted into them leave them capable of feats normal humans would not be capable of. Magorgs are primarily used as spies and assassins, usually by the Archduchy of Starkwater, and have a reputation as being a secretive cult, their members as much cult members as magi.

Locations

While Magorgs can be found across Adylheim, they mainly reside within the Archduchy of Starkwater, their use as assassins by the Archduke is well known. Outside of Starkwater, their practises are regarded as queer by other magi and are seen as lesser than “true” magic. The Tower of the Magorg are considered to be their headquarters.

Despite this, the Magorgs Flesh Mages are the best there is at what their craft and few have a better understanding of the human body than they do.

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