Today it's been six months since Adylheim started. I'm not going to ruminate on the circumstances surrounding that opening and the various things that preceded, I've already written about that in my blog and rehashing it seems fairly pointless. Today is an important milestone though, it's said that the average lifespan of a pbp board is 6 months. The fact that we are still going strong (stronger than ever, in fact) is a good indication. Cue we will not go silently into that long night and such.

At such a point though, it strikes me as fitting to both look back and to look forward. When we started Adylheim we had big plans, we started out with a large opening. Quite a few people joined, lots of posts were made and we were cooking with gas. The first big adventure was named Skies Fall, it was and still remains as fairly simple stuff. Big bang, people go look see what happened about sums it up.

I remember telling Horo that if we kept up posting we could do a huge multi-PC adventure in maybe a month or two. That's fast. I was thinking that perhaps Adylheim would not suffer the same delays as other pbps would. Time, however, has proven me wrong on that count. 6 months later, Skies Fall is still there. Granted, right now it's kind of waiting for me to post, half the PCs that joined it no longer play. In fact, quite a few of all those PCs who joined back then have ceased posting. Player attrition was rather high back then. We had a burst of activity in those first few weeks and it stayed rather silent after that.

Looking at our current playerbase now I can say that only 3 or 4 stayed on. Not including the admins. Some have left and come back, exactly, 2 have been here the whole time. Since then, new people have come here and joined and bolstered our player base.

Together with Clueless Sin/Xin I am perhaps the most developmentally minded of the admins. I checked just recently and one fourth of my posts are acutally in the development forum. So I remember with some delight Ryon's article on the northern barbarians (which he has still left to finish) enter the development forum. It was the first article written by a non-admin and I was happy to see someone taking a part of the world I'd helped create and run with it. That kind of stands out in my mind as a milestone.

It's been a rocky road though, there have been players coming through in droves and leaving when they found out that Adylheim was not for them. I'm not going to blame them for that, at some point you have to realize that Adylheim is not for everyone. Some people like other things in their pbps, I like to think we've tried to cram Adylheim as full of the things we like to see in a pbp as we possibly can. Certainly we set out to make something a little different, without it being totally unrecognisable. I remember a lot of watching the posts per day counter, I always feel bad when it dips below ten or twenty. There is an average posts per day rating thing in the admin panels, I can recall the first time I saw it dip below 24. It was not a day I was very happy with the activity in Adylheim. Whenever the activity goes above 40-50 though, I consider it a good day.

We started out as four friends, making our own little corner in the vastness of the internet, we got those friends we had to come play here with us and in time we have made more and new friends. And while we try to make Adylheim as fun a place as possible to play, it's also important to us that it's a friendly place, where people can meet people with at least marginally the same interests and just have fun without having to worry about anything else. That, that is perhaps the central core of Adylheim. Having fun without having to worry about game politics or anything silly like that. Or perhaps just: having fun.

I would also like to have it noted that we recently applied to have our site reviewed for a couple of awards. The one we got was the Amber Quill from RPGGateway, which marks us as a site of excellent rping. I think we already knew that though. We have all done extremely well in the past six months and I don't think I've ever had this much fun working on a pbp.

To add to this, I've got a few announcements up my sleeve, as written by Clueless Sin (hence the ^_^'s and such):

Announcements, announcements, announcements!

That’s right. With eminent arrival of our six-month anniversary, the administrators have buckled down to bring you not one but two major announcements! And a few minor announcements too! ^_^

Without further ado:

Tertiary PC’s

Many of you have enjoyed having a secondary PC. We’re now giving the option to have a third (tertiary) PC. Please register your tertiary’s using the same e-mail and PM an admin with the identification of the new character.

Art Commissions

In the past few months, we’ve been able to feature drawings and maps produced by a member of our community like our new map and the beautiful dragon-mascot on our front page. One goal that the Administration team determined early-on was the commissioning of freelance artists to portray characters, races, and images from our game. Thanks to some generous donors, we’re happy to announce that Adylheim has accumulated enough to commission a piece of artwork.

What is going to be commissioned? We haven’t decided yet—and we’d like to get your ideas and inputs in [Insert url here] thread. To help guide the discussion, we have the following general questions:

Who is in the painting? Where are they? What are they doing?

Due to pricing and artistic issues, we’d like to limit the painting at this time to a single character. Please try to keep suggestions for backgrounds simple—no enormous floating city please!

Where should it go on the website?

We can put pictures pretty much anywhere on the website from the Codex to the welcome documents. Where do you think is best?

TMP's Note: Discussion thread here!

Website and Forum Mods

BBcode in profiles: You can now use BB code to spice up the custom profile fields in your character’s profile.

New forum theme: There's been requests for a darker skin--and Horo's been finding a good theme! It's available as a skin choice in the User Control Panel now.

Ask an Admin: Have questions and unable to use chat? Drop a message in the meebo chat box! TMP's note: It's back! Wheee!

Profile Power: You can now see what page people viewed last in their profile. TMP's note: Stalkeriffic!

Comments

Good Job Guys!

I'm a new member, and I would like to let you know it is your advertising that brought me here. I love roleplaying games, but haven't been able to find time to get together with friends in a setting to play anymore. This is waht I've been looking for for a while, so thank you guys!

I'm one of those who joined

I'm one of those who joined more or less at the beginning (a week or three after Adylheim launched) and am still sticking like glue. The reason why I came here was simply because it was half less fun on that other site without Grim and then they did something that managed to p*ss me off there, so that took the second half of fun away. I was worried that by coming here I'll be banned there and maybe this site won't last long so it will be a bad end, buuuut... this turned out to be one of the greatest things ever Big Grin This site is awesome, certain rules are so much better and make so much more sense, the writers here are also awesome and we don't have the OOC drama, which I learnt to ignore, but still here I don't even need to ignore it, 'cause it's simply not here.

In short I really enjoyed these 6 months and I'm sure I will enjoy six more. Really want to see this site grow, not just in player base, but in content, additions and everything. Want to fill it with coolness Happy *hugs all Adylheim players*

The last six months has been

The last six months has been simply amazing. I've had the unique pleasure of watching Adylheim grow from dozens of articles on The Mad Professor's hard drive to a web site incorporating the work of many different writers. I've seen the forums go from the empty default skin to bustling with energy and very, very green. It's been an amazing ride, and I fully expect the next six months to be just as successful and interesting.

But most of all, I remember the people I've worked and played with. Some of them I've known for years--some of them I've met only after the site opened. But you guys are what make the site great, and I look forward to even more great threads and cool writeups.

Sincerely,
Ivan Lee

Our first half-birthday!

Horo already mentioned the appearance of new players who we'd never met before as a big milestone. Ryon's getting a lot of mentions because he was the first, as far as I can recall, who wasn't recruited directly from another game and went on to become one of our regular, and best, players.

One event that sticks out in my mind - and this is perhaps silly, as the game had barely started at this point - but it was the creation of our banner for the Inspiration (green) skin. I think it very much fits the feel of the setting we've got going, and just looks classy up there. For whatever reason, when that banner was put at the top of the forums I started to feel like we were a real outfit with a website worthy of what we were trying to do. I'm not the only one who likes it - I've heard positive feedback from other folks regarding that banner too - so props to Horo for putting it together.

It's been an eventful six months. Nine months ago, I certainly wouldn't have seen myself standing here as one of the founder-admins of a quite successful play by post game - and I do consider Adylheim successful. Six months and still going strong is a major accomplishment in this little, chaotic, surprisingly competitive genre, and the longer we last, the stronger we'll be. I don't think of growth as the most important measure of success for a game like this - a far better (albeit much more nebulous) measure, to my mind, is the collective goodwill of the playerbase. A single player who is attached to the game, who enjoys playing and sharing in the storytelling process and considers themselves part of the community that has grown up around Adylheim, is worth any number of players who don't have that emotional connection. There have been fits and starts, but I think on the whole we've come a long way in building that community spirit, and I'm honored to have had the chance to play a part in that, however small it may have been.

There's one thing in the past

There's one thing in the past six months that really stood out for me. And most people might think its a bit lame and/or not creative or community minded enough ^^ But when we started using paid advertising to er... advertise the site is something that always sticks out in my mind.

It wasn't something we were going to do right away. We had a vague aim of three months at which to start it at, because advertising a very new forum, with not many posts, may well have turned out to be a waste of money.

So anyway, just under three months ago when we started, it was actually really awesome for me to see adverts for adylheim on other websites that I visited regularly. It kind of made me want to point and go 'wow, cool! Look where we're being advertised'. Even though its really just a matter of money, but it still gave me a sense of achievement ^^

When we first started, Adylheim relied heavily on people that the admins already knew to keep going. TMP already mentioned a lot about this in his post. So one of the best things of the six months was when we started to draw in people who we didn't know. Granted, not all of them have stuck around, but with a site like this we have to accept that - we're not everyone's cup of tea. But there's people like Ryon and Cain who have been playing for months now, and you know, its like you forget how long you've know people because we're all here, and we're all posting, and we're all having fun. Lets hope in the next six months we get even more people joining in Big Grin