
Adylheim consists of a series of small kingdoms and fiefdoms that have banded together in a very loose alliance against outside forces. They are hilly or flat, but generally good land, mostly covered by woods and farmland. Adylheim consist of several small fiefdoms that are all independent of each other, though they use the same currency and speak the same language. Adylheim is mainly populated by humans, though other races exist on the fringes and often visit the major cities. These fiefdoms exist in ever changing alliances and borders. The peasants, which form the majority of the populace, rarely pay attention to the power struggles, unless there is active fighting nearby. The only real difference to them is who is charging them taxes and how much they are charging. Peasant revolts have caused several would-be conquerors from building their armies too large.
To the North of Adylheim is the Northern Lands, these are generally fairly hostile, with tall mountains and small, isolated valleys. It’s all but impossible and very inadvisable to try to cross the mountains without a guide as the passes often freeze up and the paths seem to change every season. Human barbarians and Ursidaen populate these mountains and often field border raids on Adylheim, though they have rarely staged anything like an efficient invasion. The Northern Lands lack anything approaching cities; there are no fortresses or castles, merely small villages and farms dotted here and there throughout the valleys. This mountain range is known as the Ribs and stretches east and towards the south, passing beyond the swamps to the east.
The east is covered by the swamps where the Ogres live. Though they are hardly any kind of combined nation, they have a nation much like that of Adylheim, except more tribal in nature with alliances and tribes appearing and disappearing every day. These also raid Adylheim, though they are often seen off by the superior armies of the fiefdoms. The Ogres are fierce fighters, but their equipment and organization is poor at best. As a result of this, the Northern and Eastern fiefdoms are always the better armed and the peasants there taxed all the harder.
To the west the Great Sea stretches on for a vast length of time, though there are several island kingdoms which are sometimes considered part of Adylheim which border the sea. These are small and dependant on trade with the other fiefdoms. What lies beyond here is unknown. According to the Maradin seafarers, the sea stretches for as far as they know.
To the south the Dae’vol live, the only race capable of surviving and thriving in the volcanic wastelands. This place is even more hostile than the Northlands, though the Dae'vol are much more peaceful neighbours than the Ursidaen and the Northmen. There is, however, a thriving trade with the Dae’vol, especially in metals and similar, leading the southern fiefdoms to often be the more prosperous. However, there is constant struggle among the fiefdoms to monopolize this trade.

