
The majority of normal animals according to biotype can be found in Adylheim. Large predators are kept down through hunting, though wolves and other similar animals are known to attack humans. Animals are hunted to add meat to the diet, but the main diet of the fiefdoms is based around wheat.
The Moonspiders
Moonspiders are delicate, silvery white creatures that come out and sing whenever the moon appears. They are given to lulling people into sleep with their song before covering them with their webs and dragging them down to their lair.
Caladrius
The Caladrius is a rare species of white birds. Their plumage, when it is burned and the resulting smoke inhaled, can cure any disease.
Gargoyles
Created through the use of magic, these creatures are cunning ambush predators made primarily of stone and magic. They are often placed on buildings as guardians.
Ghouls
Ghouls are natural, semi-sentient creatures. They live the majority of their life underground, but are known to haunt cemeteries and catacombs. In these places they live their lives dining on the remnants of those dead. Ghouls are pale and skinny humanoid creatures who can only eat decaying flesh. Fresh meat or vegetables hold no interest for these creatures.
Gnolls & Goblins
Known by various names throughout Adylheim these minute humanoids are rarely much larger than a human fist. They’re stooped creatures, faces hidden behind dirty braids of hair and equally dirty clothing. They are usually seen moving something, perhaps pulling a bag twice their size or a dead pigeon, or otherwise performing some manner of purposeful action, at least to them. They are usually only visible through the corner of the eye or when someone isn’t focusing on them. Some Magical Analysts believe they are inhabitants of one of the Shifting Realms, which explains why they are only occasionally visible as well as the lack of any known habitats for this strange race.
There are many legends and superstitions surroundings these creatures, though mentioning them is generally considered bad luck, so if people notice their presence, they usually will not mention it. Some believe they have some grand, sinister purpose which it is better not to get in the way of, others believe they are merely a pest but it’s better to stay on the safe side.
Dragons
The vastly powerful dragons of old have passed from this world and are rarely found in this day and age. They are said to rival the gods in power, but having no need for worshippers since they created their own servant race in their own image, the Dragonkin. Dragons are said to have been the size of mountains and have left many magical wonders and treasures behind as they moved on from this world.
Drakes
Drakes are known to be great beasts, often hunted by humans to give them the appearance of valour. They are a large reptilian species said to be a lesser form of the great dragons. They are often capable scholars hoarding powerful spells in both Low and High Magic as well as more physical wealth. Drakes have no known tongue of their own, though they are highly intelligent and will usually communicate with whomever is visiting their lairs in their tongue rather than their own. Nonetheless, drakes are known to be vain and often prone to greed in collecting their treasures. While drakes and Dragonkin usually maintain a cordial but uneasy relationship, they consider each other lesser creatures. Dragonkin believe drakes are mere imitators of something grander than themselves, whereas drakes believe dragonkin should serve them now that the dragons have all left.
For the most part, drakes are solitary creatures, rarely seen together outside of when they mate. Drakes have no form of society and though they often communicate with each other through magical means, there is little love lost between individual drakes.
Hercinia
Hercinia are birds whose plumage glow in the dark. They are rare, but the brilliant glow of their plumage make them a prized catch.
The Walkers
The 13 Walkers are believed by some to be messengers from the gods. Others believe they are an extinct race with power enough to challenge the gods. Very few of them are known and less of them are seen in Adylheim. They seem to have no specific common characteristics though, beyond being known as Walkers. However, they usually take the form of creatures which are vaguely humanoid. The most prominently known of them are the Lord of Ravens and the Hunter.
The Mefici
The Mefici are a crystalloid race who live primarily underground. They do not use magic in any conventional sense. While Mefici may theoretically live forever, they create bodies for themselves when they need to move around. This process takes place in what they refer to as the Flesh Forge, where a flesh body is grafted around the crystal housing their consciousness. This is usually followed by a series of metal plates which protect the body and leave little to be seen. The Mefici communicate through a form of telepathy similar to that of the Dae’vol, though it is reputed as being painful for those who are subjected to it. This is believed to be because of the alien nature of a mind made from stone.
Mefici as a race deal in absolutes and have problems with concepts such as lies and half-truths. The heavily armoured bodies of the Mefici are generally short and squat, but powerful, to allow them passage underground. Mefici naturally exhibit talents of earth manipulation and can often reshape tunnels to be large enough to fit them. The Mefici are excellent smiths, and they are extremely well paid for their products.

